﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace game
{
    public class Material
    {
        public Vector3 Ambient { get; set; }
        public Vector3 Diffuse { get; set; }
        public Vector3 Specular { get; set; }
        public Vector3 Emissive { get; set; }
        public float SpecPower { get; set; }
        public float Alpha { get; set; }
    }
}
